CandyCrush is a game that requires very to little to no cognitive load on the brain. However, the game is very stimulating when comes to sound and visual design.
Electrodermal Activity and heart rate is are perfect for the analysis on the game such as CandyCrush. Since the game’s success depends on stimulation on an autonomic level.
Participants are asked to play CandyCrush on Windows 10 with one hand. The other hand is connected with Shimmer GSR device that can record GSR and heartbeat data.
Shimmer GSR device
Beside GSR and heart rate data, gameplay is also being recorded. On the recording, the point where the participant is looking at are also shown.
Screenshot from gameplay video.
Video data and eye tracking data can significantly help us with the interpretation of the data.
dygraph(participant1,main = "Participant 1")%>%
dyRangeSelector(height = 20) %>%
dyAxis("y",valueRange = c(50,350))%>%
dyAxis("x",label = "Time(s)")%>%
dySeries("HeartRate", label = "Heart Rate",fillGraph = TRUE)